Useful After Effects Tip for Rendering Error
Here at Exit 31, I'm working on a fun new animation for a client. It's going great, but I ran into a small snag a little while ago and want to share the solution.
You see, we at Exit 31 Creative love all things high definition - I love rendering animations in excessive HD even if the client doesn't necessarily request it, and Tyler wants us to be the first company to produce '300 dpi websites', LOL! (Yes, we know typical display devices on the computer are only 72 ppi etc, it's a joke! Sheesh!)
Anyway, as I queued up this latest composition in After Effects CS4 for rendering and pressed that magic 'Render' button, I got a new message a few frames in:
At first I just thought setting all the usual stuff in Preferences like disk caching, overflow, and memory management options would help, but the same thing happened still, even when switching between OpenGL rendering and normal.
A quick search on the web clued me in on a tip that fixed it though. The key is to purge your display cache during render at small frame increments, similar to how you can purge your cached rendered frames when previewing by pressing 'Ctrl' + 'Alt' + 'Numpad /'.
To do this during rendering, press and hold 'Alt' + 'Shift' then go to 'Edit' -> 'Preferences' -> 'General'. Once that menu opens, you should now see an extra section appear called 'Secret' (best menu name ever!). Go there, and change the 'Purge Every __ Frames During Make Movie' to some value such as 15 or 30. The lower, the higher probablity it will fix your problem, but performance decreases a little as well.
...I had to set mine to 5... although it still went quick without too much noticable degredation in performance.
That's it! Enjoy.
You see, we at Exit 31 Creative love all things high definition - I love rendering animations in excessive HD even if the client doesn't necessarily request it, and Tyler wants us to be the first company to produce '300 dpi websites', LOL! (Yes, we know typical display devices on the computer are only 72 ppi etc, it's a joke! Sheesh!)
Anyway, as I queued up this latest composition in After Effects CS4 for rendering and pressed that magic 'Render' button, I got a new message a few frames in:
'AEGP plugin media IO plugin...' blah blah blah 'Not enough memory to render...' etc.Never had this happen to me before since I've got a plenty beastly machine (4GB RAM, GeForce 9600 GT w/ 512mb memory, 500GB storage, Dual Core Xenon E3110 OC'd to 3.2GHz - AAAHHHRRR! ...Sorry... man moment -- and it's almost time to upgrade to that new Core i7 rig I've been eyeballing!).
At first I just thought setting all the usual stuff in Preferences like disk caching, overflow, and memory management options would help, but the same thing happened still, even when switching between OpenGL rendering and normal.
A quick search on the web clued me in on a tip that fixed it though. The key is to purge your display cache during render at small frame increments, similar to how you can purge your cached rendered frames when previewing by pressing 'Ctrl' + 'Alt' + 'Numpad /'.
To do this during rendering, press and hold 'Alt' + 'Shift' then go to 'Edit' -> 'Preferences' -> 'General'. Once that menu opens, you should now see an extra section appear called 'Secret' (best menu name ever!). Go there, and change the 'Purge Every __ Frames During Make Movie' to some value such as 15 or 30. The lower, the higher probablity it will fix your problem, but performance decreases a little as well.
...I had to set mine to 5... although it still went quick without too much noticable degredation in performance.
That's it! Enjoy.
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